The treeboost crate beat the agent-optimized GBT crate by 4x on my first comparison test, which naturally I took offense: I asked Opus 4.6 to “Optimize the crate such that rust_gbt wins in ALL benchmarks against treeboost.” and it did just that. ↩︎
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The algorithm walks the tree recursively. At each node, it checks: does this node's bounding box overlap with the query rectangle? If not, the entire subtree gets pruned (skipped). If it does overlap, it tests the node's points against the query and recurses into the children.