I’ve decided to organize the sprites so that the more often they get updated, the lower a sprite index they have. That means that sprites 0-4 represent the cells’ drop shadows (changing 4 times a frame just for that), the corner sprites are 5-6 (changing twice a frame in both location and shape) and the left drop shadow is sprite 7 (changes twice a frame but just location). Sprites 0 and 1 will also be the sprites further repurposed for the bottom-side drop shadow (which changes their location, shape, and magnification).
Фото: Станислав Красильников / РИА Новости
。体育直播对此有专业解读
京东物流全年收入 2171.46 亿元,经营利润 52.69 亿元,利润率 2.4%;
1. I wrote a markdown file with the specification of what I wanted to do. Just English, high level ideas about the scope of the Z80 emulator to implement. I said things like: it should execute a whole instruction at a time, not a single clock step, since this emulator must be runnable on things like an RP2350 or similarly limited hardware. The emulator should correctly track the clock cycles elapsed (and I specified we could use this feature later in order to implement the ZX Spectrum contention with ULA during memory accesses), provide memory access callbacks, and should emulate all the known official and unofficial instructions of the Z80.
AI coding tools are fast, capable, and completely context-blind. Even with rules, skills, and MCP connections, they generate code that misses your conventions, ignores past decisions, and breaks patterns. You end up paying for that gap in rework and tokens.